The Haarkening - A Pathfinder First

The story so far
Pathfinder and Savage Worlds

Story so far:

Met in a bar in Smithfield saving a young couple of smoochers from certain death from the Haar after a storm knocked out the protection lanterns.

Grouping together and hunting for the Druids friends there are tracks leading into the hills west of town. During the night there are chants heard, a scream and a fight. It is eerie that there is no Haar within the standing stones that circle the table covered in the blood of one of natures own.

A quick search and a underground chamber is found containing riddles, a book, a sword and lots of Haar protection symbols. All is gathered together and a trip to Courscantum for more knowledge begins.

A quick fight with scorpions, a dead mans clue and turning in an anti-slaver at The Oasis happens before getting rooms at The Emerald Sword in the old capital city. Some digging about and the young sneakster has found some undead critters climbing up through the basement.

The whole tavern is now on green alert!!!!!

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Introduction & Part One
Hello all

Welcome and take a tour around this potentially evolving site.

It should all be straight forward enough and I will not accept that I have mish mashed 3 recent fantasy books to concoct the Haar :-)

Pathfinder is like D&D (D20) with character classes similar to those and currently no restrictions. Races allowed are human, half elf, half orc, dwarf and elf, no alignment but it is a game of heroes. You will start at level 2 and the 6 statistics (Str, Dex etc.) will be allocated at your pleasure from one of the 7 sets below – no points, no rolls, this is it…

1) 13 16 15 16 8 12 =80
2) 17 14 11 14 6 9 =71
3) 6 12 11 13 11 14 =67
4) 9 13 14 12 13 11 =72
5) 9 10 6 16 15 12 =68
6) 9 11 8 11 17 13 =69
7) 12 9 11 13 14 18 =77

Remember any probable racial adjustment to the above sets.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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